Daniel Pumford's Website

Ludum Dare (hide)

Ludum Dare is an internet-based game jam that takes place over 24 to 72 hours, depending on the event type. Participants are given a theme and are asked to develop a game from scratch for that theme. This page is where I will collect my submissions.

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Updates (show)

Version 2.0
  • Adds some thoughts on LD 38.
Version 1.0
  • Page creation.

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Ludum Dare 39: Running Out Of Power

July 28 - 31, 2017 | Submission

I worked with a slightly different team to make our LD 39 game, Star Rek. Riley, Steak, Chelsa and I joined forces to produce a Star Trek inspired power management game. You play the role of a colonial governor who is tasked with building roads, distributing power, and clearing out deadly meteors that pelt the isolated planet. If you fail to maintain the supply lines, the bustling metropolises of New New York City, Snorby, and Pittsborg will fall to natures wrath.

This game was a challenge to make due to a few team changes. Riley now lives two time zones away and had to call in to each session. Chelsa had never made a game before Star Rek and was getting used to the development cadence. Armon was unable to join us and contribute to the coding. Despite the challenges, we output a playable game that demonstrates our core idea: a simple management game can be fun. You don't have to have over-engineer the resource system or provide a gigantic playing area to make the game fun.

Ludum Dare 38: A Small World

April 21 - 24, 2017 | Submission

Our LD 38 game is called Reflect. It is a puzzle/reflex game where the player tries to keep a ball bouncing for as long as possible within a small square room. The challenge comes from timing the bounces and stearing the ball to get powerups and points. The game is designed to make the player feel small/constrained and eventually stressed. It was made with Unity, a first for me.

This was my first Ludum Dare to do with the Emberware crew (Riley, Armon, and Steak). It could have been an absolute trainwreck, but we stayed focused and were able to create a more polished and fun game than my LD 36 game, Ancient Blocks. I was especially impressed by the work that my friends did on the game. Their skills had not diminished after all these years.

Ludum Dare 36: Ancient Technology

August 26 - 29, 2016 | Submission



The game that I produced for the 36th Ludum Dare (LD 36) was called Ancient Blocks. It's a simple puzzle game where the player must guide balls of colored energy into the correct colored gate. The energy transfer is part of some kind of ancient, mysterious machine that gradually comes to life as the player correctly guides the balls.

LD 36 was the first game jam that I have ever participated in; thus, I participated in the 72 hour Jam portion rather than the Compo. Doing so gave me the opportunity to develop something for fun, which is something that I hadn't made time to do in a long time. I also learned a lot about the parts of game development that I often neglected, like design, art, and music. Although it is not the most complete game, I'm very proud of what I was able to accomplish in such a short period of time.